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UX/UI & Board Games, Ep. 12: The Game’s Not Broken, You Just Didn’t Read the Rules
A player gets frustrated. They call the game unfair, impossible, and badly designed. Then someone points to the one paragraph they missed...
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UX/UI & Board Games, Ep. 11: Designing for Replayability
Some games hit the table once and then gather dust. Others keep calling you back. Not because the rules change every time, but because...
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UX/UI & Board Games, Ep. 10: The UI is Not the Whole Game
Some games look incredible out of the box. Sculpted minis. Shiny cards. Gorgeous art. Then you play, and it feels like someone mixed...
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UX/UI & Board Games, Ep. 9: The Power of Player Roles
In "Pandemic" you are not a generic scientist. You are a specific role with real strengths and limits. The Researcher shares knowledge....
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UX/UI & Board Games, Ep. 8: How Playtesting Saves You From Your Own Genius
You design the perfect game. Elegant mechanics. Clean iconography. Balanced cards. Then five minutes into the first session, players...
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UX/UI & Board Games, Ep. 7: Watch Someone Misunderstand Your Work
In "The Crew: Mission Deep Sea" you and your team are completing missions in silence. No table talk. No rescue monologues. Just tiny...
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UX/UI & Board Games, Ep. 6: When the Players Take the Wheel (and Set It on Fire)
You think the haunted house will unite the team. Then someone hoards the med kits and sprints to the attic with a cursed doll. Welcome to...
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UX/UI & Board Games, Ep. 4: Design Reviews and the Curious Case of Too Many Opinions
“Sherlock Holmes: Consulting Detective” game hands you a mystery and then steps away. No hint system. No turn order. Just a London map, a...
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UX/UI & Board Games, Ep. 3: Flexible Systems, Familiar Engines
Fluxx is chaos with rules. Same core engine every time, different theme each box. You change the vibe, not the fundamentals, and it still...
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UX/UI & Board Games, Ep. 2: The Rulebook Test
Some games hand you a 60-page rulebook and a headache. Others teach you in two minutes and you are already playing. Guess which ones hit...
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UX/UI & Board Games, Ep. 1: Designing Alone Is Faster. But You'll Get Eaten by Zombies
(Spoiler: this series also doubles as board game mini reviews and recommendations.) The game “Zombicide: Green Horde” punishes lone...
1 min read
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