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UX/UI & Board Games, Ep. 4: Design Reviews and the Curious Case of Too Many Opinions
“Sherlock Holmes: Consulting Detective” game hands you a mystery and then steps away. No hint system. No turn order. Just a London map, a...
1 min read


UX/UI & Board Games, Ep. 3: Flexible Systems, Familiar Engines
Fluxx is chaos with rules. Same core engine every time, different theme each box. You change the vibe, not the fundamentals, and it still...
1 min read


UX/UI & Board Games, Ep. 2: The Rulebook Test
Some games hand you a 60-page rulebook and a headache. Others teach you in two minutes and you are already playing. Guess which ones hit...
1 min read


UX/UI & Board Games, Ep. 1: Designing Alone Is Faster. But You'll Get Eaten by Zombies
(Spoiler: this series also doubles as board game mini reviews and recommendations.) The game “Zombicide: Green Horde” punishes lone...
1 min read
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