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Flexible Systems, Familiar Engines

UX/UI & Board Games

UX/UI & Board Games

UX/UI & Board Games

UX/UI

UX/UI

UX/UI

Fluxx is chaos with rules.
Same core engine every time, different theme each box.
You change the vibe, not the fundamentals, and it still plays.

That’s the move you want from a design system.

So, how do we get there?
🧱 Start with behaviors, not frames. Find the repeatable actions first and make those solid.
🎭 Let personality ride on top. Voice, tone, and visuals can shift without touching the flow.
🧩 Share patterns, not pages. One core pattern should power very different use cases.
🔧 Make swaps cheap. Icons, tokens, copy, and spacing should change fast without refactoring.

If your system can do serious enterprise on Monday and playful consumer by Friday, you are in a good place.
Keep the engine, swap the skin, and users still get where they need to go.

August 28, 2025

Alex Dihel | Design Leader | Product & Marketing Design | Design Operations   www.alexdihel.com ©

Alex Dihel | Design Leader | Product & Marketing Design | Design Operations   www.alexdihel.com ©

Alex Dihel | Design Leader | Product & Marketing Design | Design Operations   www.alexdihel.com ©

Alex Dihel | Design Leader | Product & Marketing Design | Design Operations   www.alexdihel.com ©