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The New Showroom

  • Writer: Alex Dihel
    Alex Dihel
  • Nov 11
  • 1 min read

The first time someone stepped into the Holodeck, it wasn’t the technology that amazed them, it was how real it felt. Light had weight, air had color, and fiction stood shoulder to shoulder with the physical world.


We are building smaller versions of that moment every day. Point a phone at a wall and a new object appears. A chair, a sneaker, a lamp, each one existing in the same light as your room. For a few seconds, you’re not browsing a product. You’re sharing space with it.


That’s where e-commerce is heading. One click no longer opens a page, it opens a place. Designers are no longer arranging rectangles, we’re world builders deciding how the digital behaves inside reality.


  • Context becomes an interface. In 3D and AR, the environment becomes part of the design system. Lighting, reflection, and scale determine whether an object feels alive or artificial.

  • Trust through realism. People don’t test pixels, they test physics. Texture, shadow, and proportion build credibility faster than slogans ever could.

  • Simplify the stage. The more immersive the tech, the less it forgives clutter. Keep gestures few, feedback clear, and exits easy. Nothing breaks immersion faster than confusion.


AR and 3D are our Holodecks, glimpses of a mixed world where every product has to earn its place beside the real thing. The goal isn’t spectacle, it’s believability. Design the illusion so well that people forget it is an illusion at all.

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