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What Sci-Fi Taught Me About Design, Ep. 5: The Star Wars Aesthetic Is Cool but Deeply Unusable

  • Writer: Alex Dihel
    Alex Dihel
  • Jul 10
  • 1 min read
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The Star Wars universe looks amazing.

Glowing panels, holograms, endless corridors, chrome everything.

But if you actually had to use any of it? You’d be toast.


Let’s take the AT-AT - the Empire’s idea of a tank.

It walks on four fragile legs.

It’s slow, top-heavy, and aims its cannons by moving its entire head.

If you’re inside and it tips, that’s not armor, that’s a coffin.


It looks powerful.

It’s absolutely not.


And that’s the lesson:

Cool isn’t the same as usable.

And “powerful-looking” design often ignores the people inside it.


Real-world example? Websites with full-screen animated intros.

They’re cinematic. They’re dramatic.

They also often block your users from the thing they came for.


That’s not storytelling. That’s a roadblock.


Here’s what we learn from both:

⚠️ A design that looks futuristic but doesn’t work is still broken

⚠️ Users don’t care about your concept art - they care about flow, comfort, and clarity

⚠️ Visual style should serve usability, not replace it

⚠️ If a design sacrifices safety or accessibility for “cool,” it’s not clever - it’s expensive


And if you ever need to explain this to a stakeholder obsessed with visual flair, try this:

"Users don’t pay for vibes.

They pay for things that work."


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