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Design Loops and Time Travel, Ep. 8: The TARDIS, UX, and Bigger-Than-It-Looks Systems
From the outside, the TARDIS looks like a blue phone box. Simple. Compact. Friendly. Until you walk in… and realize it contains infinite...
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Design Loops and Time Travel, Ep. 6: Back to the Figma
In Back to the Future, the DeLorean doesn’t just take Marty to the past - it lets him fix the future. Design has one of those too. It’s...
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Design Loops and Time Travel, Ep. 5: Edge of Tomorrow – Live. Test. Repeat.
In Edge of Tomorrow, our armored hero learns one thing very quickly: The only way out is through brutal trial and error. He dies, resets,...
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Design Loops and Time Travel, Ep. 4: Gandalf the Grey Came Back in White
Sometimes a layout dies. You kill it off during a review. You archive it quietly. You walk away muttering, “Well, that’s not making a...
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Design Loops and Time Travel, Ep. 3: The Multiverse of Design Madness
In the multiverse, every version of you made a different design decision. One chose bold typography. One went full minimalist. One...
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Design Loops and Time Travel, Ep. 2: The UI Resets at Midnight
In Groundhog Day, Phil Connors lives the same day over and over - until he learns from every tiny failure, applies what he’s learned, and...
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Design Loops and Time Travel, Ep. 1: Dr. Strange and the 14 Million Design Version
In Infinity War, Dr. Strange looks into 14,000,605 possible futures to find the one version where everything works. That’s basically...
1 min read
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