Navigating Creative Gravity, Ep. 6: User Testing Isn’t a Boss Fight
- Alex Dihel
- Jun 17
- 1 min read

When I was a younger designer, I treated user testing like a boss battle.
I'd prep like I was entering a final level:
🕹️ Defend the design
🕹️ Prove it’s working
🕹️ Hope no one discovers the fragile logic hiding behind Button 3
It took a while to realize… testing isn’t about passing.
It’s about learning.
The moment feedback stops feeling like a threat, everything changes.
User testing works best when it’s treated like co-op mode.
The tester isn’t the enemy.
They’re the guide, revealing what isn’t visible from inside the design.
To get the most from a session:
🎮 Listen without defending
🎮 Ask neutral questions instead of steering
🎮 Watch where people hesitate, not just where they click
Testing doesn’t weaken the design.
It sharpens the understanding behind it.
And if a few wires get exposed along the way? Good. That’s the point. Read this on LinkedIn