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Navigating Creative Gravity, Ep. 6: User Testing Isn’t a Boss Fight

  • Writer: Alex Dihel
    Alex Dihel
  • Jun 17
  • 1 min read
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When I was a younger designer, I treated user testing like a boss battle.


I'd prep like I was entering a final level:

🕹️ Defend the design

🕹️ Prove it’s working

🕹️ Hope no one discovers the fragile logic hiding behind Button 3


It took a while to realize… testing isn’t about passing.

It’s about learning.


The moment feedback stops feeling like a threat, everything changes.


User testing works best when it’s treated like co-op mode.

The tester isn’t the enemy.

They’re the guide, revealing what isn’t visible from inside the design.


To get the most from a session:

🎮 Listen without defending

🎮 Ask neutral questions instead of steering

🎮 Watch where people hesitate, not just where they click


Testing doesn’t weaken the design.

It sharpens the understanding behind it.


And if a few wires get exposed along the way? Good. That’s the point. Read this on LinkedIn

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